Seeing Is Feeling: New Approach to Haptic Immersion May Transform Erotic VR Forever

M. Christian
5 Min Read

The future of adult entertainment might be more psychological, less technological

From precisely directed streams of high-pressure air, hydrogel gloves lined with electrotactile pads, and what’s basically a full body version to directly stimulating our hands all the way to our brains, the researchers—not to mention the sextech industry—have been pursuing the holy grail of haptic virtual reality for decades.

But what if our minds are actually responsible for our experiences of lifelike touch?? Far-fetched, to be sure, but perhaps this undoubtedly enthralling concept might someday become a key part of haptic systems—and make our dreams of fully interactive, totally immersive adult VR movies and games a reality.

Touch me, touch me

Philosopher Laura Marks’ Touch: Sensuous Theory and Multisensory Media explores the concept of “haptic visuality,” suggesting that visual art, and possibly even the written word, can evoke tactile sensations in the viewer—or reader.

In an Instagram post, Miraal Habib, a “bio-mimicker” visual artist, pondered in an Instagram post, “What if we could simulate the feeling of touch without actually touching anything?” Habib was inspired by Marks’ theory during her own Master’s thesis work. 

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Habib’s project utilizes natural patterns and imagery as a more effective means of communicating important scientific information, because “Human beings have become attuned to understanding nature since the beginning of time.”

Feeling feelings I never felt 

How does virtual reality, especially the explicit adult variety, fit into all of this? The answer could lie in producing content that, before the action begins, first firmly grounds the viewer in reality. 

By this, I mean that most VR videos lean towards creating a fantasy, almost surreal experience; one where everything is polished, perfect, and the farthest thing from real life. Clothes mysteriously vanish, sexual activities pop in and out of existence, and linear time is nowhere to be seen—or experienced.

Then there’s the hardware, which, ironically, becomes heavier and increasingly cumbersome the higher the resolution, thus making them less immersive. Add VR motion sickness to this, and it’s understandable why it takes so long—if it happens at all—to get a feeling of actually being in a virtual environment.

It also explains why a large percentage of today’s sextech haptic accessories have a massively high hill to climb, the foothills of which are the less-than-arousing sensation of having one’s genitals inserted into a loudly whirling, clearly mechanical device.

I let my sensory nerve open

As mentioned, Marks’ concept of specifically crafting art capable of eliciting a touch-like experience might not solve all of VR’s haptic issues, but it might be a great place to start.

For instance, VR adult content could put as much work into crafting familiar environments as they currently do to create unreal ones, such as setting the stage by having the viewer enter via a door with squeaky hinges and stepping into a familiar-seeming room rather than an immersion-breaking set.

Next, how about adding a plethora of other grounding details, such as having a nice, plump, juicy apple offered up, then lusciously bitten into by our more fleshly, less plastic performer. Obviously we can’t taste it—at least not until haptic tech finally gets us there—but if Marks is right, it might help boost our sensual verisimilitude.

Likewise, everything should unfold in real time, with additional cues such as groaning bedsprings and floorboards, a squeaking floor, or a whooshing ceiling fan.

Companies must also make VR headsets lighter and more immersive until they’re as comfortable as regular eyeglasses.

Your heart is beatin’ next to mine

Again, all this won’t replace haptic tech’s fully immersive Holy Grail. However, these more realistic approaches to producing adult VR content may mean the winning hardware won’t have to work as hard as it otherwise would.

Think of it like that imposing hill I mentioned: we could either work harder and harder to make the lifeless feel lifelike, or take what might prove to be an exponentially more immersive shortcut by focusing on making what already looks realistic into where everything—and everyone—feels excitedly lifelike.

Image Sources: Depositphotos

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M.Christian (they/them) loves nothing better than exploring the intersections of sex and technology—and speculating on the future of both. A highly regarded erotica writer they have six novels,12 collections, 100+ short stories, and 25 anthologies as an editor to their name. Their non-fiction regularly appears in many sites, but they're most proud of being a regular contributor to Future of Sex. Of their erotic fiction, Tristan Taormino said that “M.Christian is a literary stylist of the highest caliber: smart, funny, frightening, sexy—there's nothing [they] can't write about… and brilliantly.” Reflecting their unique ability to sympathetically and convincingly write for a range of genders and sexual orientations, their stories have appeared in multiple editions of Best American Erotica, Best Gay Erotica, Best Lesbian Erotica, The Mammoth Books of Erotica, and others. Their collection of gay erotic fiction, Dirty Words, was a finalist for the Lambda Literary Award. While a majority of their stories have been collected into books like Dirty Words, their fondness for combining sex and science fiction is clearly evident in collections that include Rude Mechanicals, Technorotica, Better Than The Real Thing, Skin Effect Effect, Bachelor Machine, and Hard Drive: The Best Sci-Fi Erotica of M.Christian. As a novelist, M.Christian’s versatility is on full display with Running Dry, The Very Bloody Marys, Brushes, Painted Doll; and the somewhat controversial queer BDSM/horror/thrillers Finger's Breadth, and Me2. M.Christian has worked on the industry’s production side as an Associate Publisher for Renaissance E Books and as a Publisher for Digital Parchment Services. The latter dedicated to celebrating the works of science-fiction legends such as William Rotsler, Jerome Bixby, Jody Scott, Arthur Byron Cover, Ernest Hogan, and James Van Hise. Covering topics like BDSM safety, sexual education, senior sexuality concerns, queer and gender issues, plus reviewing a variety of sex tech products, M.Christian’s non-fiction has appeared on sites like Kinkly, Tickle.Life, Sexpert, Queer Majority, Sex for Every Body, and—of course—their ongoing work for Future of Sex. If there’s anything M.Christian enjoys more than writing, it’s teaching. A featured presenter, sometimes with their friend Ralph Greco Jr, at national sex and BDSM events, they have lectured on kink play (with an emphasis on safety), polyamory, boosting sexual creativity, and erotica writing--for beginners or those wanting to go pro. M.Christian is a cohost on two popular sex-education podcasts: Love’s Outer Limits with Dr. Amy Marsh and Licking Non-Vanilla with Ralph Greco, Jr.